+ Revamped movement arrow drawing mechanism
+ Artillery can now use MPs to prepare for the barrage to make it more efficient
+ Setting: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Make support units to be at higher or lower selection priority
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after faraway tap)
+ 40 UNDOs
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Number of UNDO-actions increased to 30
+ Simplified Shield-styled city icons
+ Withdrawing unit favors clear/cities more
+ Setting: Show Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Unit tracks the number of hexagons they move
+ More progressive out-of-fuel issues for motorized units as weeks pass by
+ General Action: Emergency Order Artillery Shells
+ New Forest icon: Forest/Swampl drawn bigger if covered by unit
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF cleanup
+ Campaign: Seelow Heights
+ More Tactical Routes
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign
+ Campaign: More progressive out-of-fuel issues for motorized units as weeks pass by
+ General Action: Emergency Order Artillery Shells
+ New Forest icon: Forest/Swampl drawn bigger if covered by unit
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF cleanup
+ Campaign: Seelow Heights
+ More Tactical Routes
+ Setting: Turn Volksturm Units ON/OFF (less units to handle per turn)
+ Setting: Show terrain on minimap (slight color variation)
+ Restored German Auxiliary Icon back to German Uniform
+ Bug fix: Encircled AI units were too passive
+ Documentation: Updates and typo fixes
+ HOF cleared from the oldest scores
+ Lighter and wider rivers (take II)
+ AI Refinements
+ Setting: Turn Volksturm Units ON/OFF (less units to handle per turn)
+ Setting: Show terrain on minimap (slight color variation)
+ Restored German Auxillary Icon back to German Uniform
+ Bug fix: Encircled AI units were too passive
+ Documentation: Updates and typo fixes
+ HOF cleared from the oldest scores
+ Lighter and wider rivers (take II)
v3.7.8
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ German Auxiliary units are now more yellow, flags on Polish units
+ Lighter rivers
v3.7.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Reserves more memory to keep all dugouts in play in lengthy campaign
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ HOF cleared from the oldest scores
+ Removed Confirm Ending Turn dialog setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Reserves more memory to keep all dugouts in play in lengthy campaign
+ HOF cleared from the oldest scores
v3.7.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Graphic optimizations: Round II
v3.7.2
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round II
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo movement actions per campaign ( applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ Graphic optimizations (faster screen update, smaller app size)
+ Most or Least combat ** markers only updated between turns
+ AI: Increased priority of taking large enemy cities
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General selected, the combat unit which would get extra MPs marked with light blue border & MP marker
+ When General selected yellow SF marker shown on the General which would receive Shift Focus MPs
+ New Russian Infantry & German Moto icon (REAL icon set)
+ Increased max minimap size to 18
+ New background #22
+ HOF cleanup
+ 50 new quotations
+ Cannot apply Operational Movement so close to front line
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
v3.5
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Icons: Color & Contrast enhancements
v3.4.8
+ Attacking zero HP unit does not consume MPs from supporting General
+ HOF shows scores with normal Difficulty Level first
+ Faster between-turns processing
v3.4.8
+ Attacking zero HP unit does not consume MPs from supporting General
+ HOF shows scores with normal Difficulty Level first
+ Faster between-turns processing
v3.4.6
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Setting: Selected Unit Size
v3.4.6
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores
v3.4.4
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Setting: Turn City marker [CC] on/off
v3.4.4
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
v3.4.2
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn City marker [CC] on/off